Artistic direction - Color
2025 - Mobile game - Unity - Puzzle game - 9 ppl - 4 weeks
As a new servant of the Cult, you are entrusted with a sacred mission.
Sacrifice countless victims to feed your Lord and master your demonic powers.
--- Tasks ---
Artistic Direction & Visual Cohesion

Led the artistic direction for Damned Devotion, ensuring a consistent and cohesive visual style across environments, characters, and UI elements. Collaborated closely with team members to align assets with the game's tone and atmosphere, providing feedback and guidance throughout production. Iterated on designs and style guides as needed to maintain a unified aesthetic and elevate the overall visual quality of the game.
Color Design

Developed and applied a cohesive color palette across all in-game assets to reinforce the visual identity and emotional tone of Damned Devotion. Carefully balanced color harmony, contrast, and readability to enhance gameplay clarity and thematic storytelling. Worked collaboratively with the artists and level designers to ensure color choices supported both aesthetics and gameplay functionality.
Posters & Wallpapers design

Created the different posters and desktop wallpapers for Damned Devotion. Focused on composition, color harmony, and thematic storytelling to capture the game's atmosphere and engage potential players. Ensured all promotional materials aligned with the game's visual direction.
Main Menu Design: Line Art & Color

Created the line art and finalized color work for the main menu of Damned Devotion, establishing a compelling first visual experience for players.
--- Softwares used ----
--- Context ---
This game was created during my second year at IIM. It was developed over 4 weeks by a team of 9 people: 3 Game Designers, 3 Game Programmers, and 3 Game Artists.

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